Its broad, tightly muscled physique and prowess in combat inspire awe within typical hobgoblins, who see the ja noi as a leader who ensures victory in their conquests. The sensation of hot blood splattering on a ja noi’s skin provokes an adrenaline rush that only fuels its lust for the kill. While not as physically powerful as most oni, ja noi nonetheless have an insatiable thirst for combat that drives them to pursue the trials of battle and bloodshed. A ja noi’s skin blazes a fiery red rather than a drab gray, and the oni bears prominent ridges on its brow and forehead. Treasure standard (masterwork leather armor, masterwork tetsubo, longbow with 20 arrows, other treasure)Ī ja noi is an oni spirit that takes the form of a hobgoblin, and differs physically from the hobgoblins in a variety of ways, most notably its unearthly strength and distorted appearance. Organization solitary, patrol (2–4), warband (5–7 plus 8–15 hobgoblins), or company (8–12 plus 20–50 hobgoblins, 1–2 lieutenants of 4th–5th level, and 1 general of 7th–10th level) Once per day as an immediate action, a ja noi may reroll a Will save. SQ change shape (Small or Medium humanoid, alter self), serene fighterĪ ja noi is extremely disciplined and maintains its focus even in the midst of combat. Skills Bluff +11, Disguise +11, Fly +11, Intimidate +11, Perception +10, Sense Motive +10, Stealth +11 Spell-Like Abilities (CL 6th concentration +8)ģ/day- command (DC 13), doom (DC 13), fly, magic weapon Hp 57 (6d10+24) regeneration 3 (acid or fire) Perception +10ĪC 18, touch 12, flat-footed 16 (+2 armor, +2 Dex, +4 natural) LE Medium outsider ( goblinoid, native, oni, shapechanger)
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